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Dos ojos: cómo viven y mueren los grupos

A group with two eyes cannot be captured, ever. Everything else in go is a negotiation about whether a group can get there.

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There is no rule in go that says a group with two eyes is safe. It simply follows from the rules, and once you see why, the whole game reorganises around it.

Why two eyes work

An eye is an empty point surrounded entirely by one colour. To capture a group, the opponent must fill every liberty, including the eyes. Filling the first eye is legal only if it removes the group's last liberty — but with a second eye still open, the group still has a liberty, so the move is suicide and illegal.

One eye is not enough. A group with a single large empty space inside can usually be killed by placing a stone at the right point and dividing that space so it never becomes two.

Black has two separate eyes at the marked points. White can never play at either, so the group is alive forever.

False eyes

A point can look like an eye and not be one. If the stones surrounding it are not properly connected — typically when the diagonal points are controlled by the opponent — the surrounding stones can be captured, collapsing the eye.

The check: an eye is real if you control the diagonal points around it, or at least three of the four in the middle of the board and both of the two on the edge. If the opponent holds the key diagonal, the eye is false.

Eye space and the standard shapes

Most life-and-death questions come down to whether a surrounded group's internal empty space can be divided into two eyes. Some shapes work and some do not, and the common ones are worth memorising.

Internal spaceStatus
Two separate single pointsAlive unconditionally
Straight threeAlive if you play the centre point first; dead if the opponent does
Bent four in the cornerDead — a well-known exception
Straight fourAlive
Square fourDead
Five or more points in a rowAlive

The general principle behind the table: the attacker plays at the vital point in the middle of the space, the defender plays there first to split it. Whoever moves first in a three- or four-point space usually decides the outcome.

The vital point

In almost every eye-space problem, both the killing move and the living move are the same point. If you can find where the opponent would play to kill, play there yourself.

Seki: living without two eyes

Occasionally two groups share liberties in a way that neither can fill without dying first. Both live, neither has two eyes, and the shared points count as territory for nobody. This is seki, and it is rare but legal — worth recognising so you do not waste moves trying to kill something that cannot be killed.

How to use this while playing

  1. For every group you own, ask whether it has two eyes, can make two eyes, or can connect to a group that does.
  2. If the answer is none of those, either run toward the centre or accept the loss and take points elsewhere.
  3. When attacking, do not try to capture immediately. Take away eye space first; the capture follows.
  4. Corners need the least eye space, edges more, the centre most. A group running to the centre is usually escaping rather than living.

Para recordar

  • Two eyes make a group permanently uncapturable — it follows from the suicide rule.
  • An eye is false if the opponent controls the key diagonal points.
  • Most life-and-death problems turn on who plays the vital point first.
  • Seki is life without eyes, through shared liberties neither side can fill.
  • Attack by removing eye space, not by chasing captures.

Preguntas frecuentes

Can a group with one big eye live?

Only if the space is large enough to be divided into two eyes and the defender gets to play first.

Do I have to capture a dead group?

No. At the end of the game dead stones are removed by agreement — here, area scoring handles it once both sides pass.