Guides

Ten written guides for each game, from the first move to the habits that decide close positions.

Chess

Full rules, a thinking opponent, and a move list you can read back.

How to play →
Chess opening principles that actually matterYou do not need to memorise opening theory to get a decent position. Three ideas — centre, development, king safety — will carry y…
8 min
Forks, pins and skewers: the tactics that decide most gamesNearly every game below master level is settled by a two-move tactic. These are the four patterns worth drilling until you see the…
9 min
Eight checkmate patterns worth recognising instantlyMate almost always arrives in one of a handful of shapes. Learn the shapes and you stop calculating from scratch every time.…
8 min
Chess endgames: the five positions every player should knowEndgames feel dry until you lose a won game. These five positions cover most of what actually comes up, and none of them takes lon…
9 min
How to stop hanging piecesMost lost games are not lost to brilliance. They are given away in one move. Here is a routine that removes the majority of those …
7 min
Castling, en passant and promotion, explained properlyThree rules that confuse more new players than everything else combined — including the exact conditions people usually get wrong.…
7 min
Getting the most out of playing a chess engineA computer opponent is a training tool, not just a rival. Used well it fixes weaknesses fast; used badly it teaches you to play sc…
7 min
Every way a chess game can be drawnHalf points come from five different rules, and knowing them turns lost positions into saves — and stops won positions slipping aw…
7 min
Pawn structure: the skeleton of the positionPawns are the slowest pieces and the ones that decide where every other piece belongs. Six structures explain most middlegame plan…
8 min
A realistic study plan from beginner to club strengthWhat to work on, in what order, and how much of each — for players who have the rules down and want to stop losing to the same thi…
8 min
How to read chess notation and follow a gameAlgebraic notation takes ten minutes to learn and unlocks every chess book, video and database ever made.…
6 min

Sudoku

Every puzzle generated fresh, checked for a single solution, with hints that teach.

How to play →
Scanning: the fastest way to start any sudokuBefore you write a single pencil mark, scanning will usually fill a third of the grid. Here is how to do it systematically instead…
6 min
Pencil marks: when to use them and how to keep them cleanCandidates turn a memory problem into a visible one. Used carelessly they turn a solvable puzzle into a mess.…
6 min
Naked and hidden pairs, triples and quadsThe first real technique beyond singles, and the one that unlocks most hard puzzles. The idea is simpler than the names suggest.…
7 min
X-wing, swordfish and the patterns beyond pairsWhen singles, pairs and locked candidates all run out, these are the next techniques — and the logic is more approachable than the…
7 min
Seven mistakes that ruin sudoku gridsMost failed puzzles are not too hard. They are broken by a small error twenty moves earlier.…
6 min
How to solve sudoku faster without making errorsSpeed comes from cutting wasted looking, not from thinking quicker. Six changes that shorten solve times immediately.…
6 min
What makes a sudoku hard?It is not the number of clues. Difficulty comes from which techniques are required and where the clues are placed.…
6 min
A sudoku practice routine that actually improves youSolving more puzzles is not the same as getting better. Twenty focused minutes a day beats an hour of the same thing repeated.…
6 min
Solving sudoku on paper, and what changesPaper is slower, harder and better for learning some things. Here is how to adapt, and how to print a grid from this site.…
5 min
Sudoku variants, and which ones are worth tryingKiller, jigsaw, diagonal, hyper — the popular variants change one rule each, and each change rewards a different kind of thinking.…
6 min

Go

Captures, ko, passing and area scoring on 9×9, 13×13 or 19×19.

How to play →
Liberties, atari and capture: the mechanics of a go fightEvery fight in go is a race to fill liberties. Counting them turns guesswork into arithmetic.…
6 min
Two eyes: how groups live and dieA group with two eyes cannot be captured, ever. Everything else in go is a negotiation about whether a group can get there.…
7 min
How to play 9×9 go wellThe small board is not a toy version. It is a complete game with its own strategy, and it is where every technique is easiest to l…
6 min
The ko rule, and how ko fights actually workOne short rule prevents infinite loops and creates the most tactical situation in go.…
6 min
Good shape: why some stone formations just workShape is efficiency. Strong players do not calculate every move — they play formations that are hard to attack and move on.…
6 min
Go opening principles: corners, sides, centreThe order is not arbitrary. It falls straight out of how many stones each area needs to enclose.…
6 min
Ladders and nets: capturing stones that try to runTwo techniques for catching escaping stones, and the whole-board check that decides which one to use.…
5 min
The go endgame: playing the biggest pointGames are lost in the endgame more often than anywhere else, usually by playing a five-point move when a twelve-point move was ava…
6 min
Handicap stones and komi: how go stays fairGo has the best handicap system of any board game, and it turns mismatched games into genuinely competitive ones.…
5 min
Nine mistakes almost every new go player makesRecognising these early skips months of confusion — most of them come from applying instincts borrowed from other games.…
6 min

Mahjong Solitaire

The 144-tile turtle, dealt so it can always be cleared.

How to play →
Mahjong solitaire strategy: choosing which pair to takeEvery board offers several legal moves and most of them are wrong. The difference between clearing and stalling is which pair you …
6 min
The free tile rule, in detailAlmost every mahjong solitaire question turns out to be a question about which tiles are free. Here is the rule with all its edge …
5 min
How to avoid running out of movesA solvable board can still be killed in twenty moves. These are the specific mistakes that do it.…
5 min
The mahjong tile set, explainedThree suits, two honour groups and eight bonus tiles. Knowing what you are looking at makes matching considerably faster.…
5 min
Clearing a mahjong board fasterSpeed comes from recognising tiles instantly and scanning the board in a fixed order, not from clicking quickly.…
5 min
Reading the turtle layoutThe classic shape is not arbitrary. Knowing where its pressure points are tells you what to clear and in what order.…
5 min
Mahjong solitaire is not mahjongThey share a tile set and nothing else. Here is what the real game is, and why the confusion exists.…
5 min
When to shuffle and when to undoYou get three shuffles and unlimited undos. Choosing between them well is worth several cleared boards.…
4 min
Five mahjong solitaire mistakes worth breakingEach of these feels efficient in the moment and costs you the board twenty moves later.…
4 min
Playing mahjong solitaire as a wind-downNot every game has to be optimised. Here is how to use the board when the point is the fifteen minutes, not the time on the clock.…
4 min

Gomoku

Five in a row on 15×15, against an opponent that answers threats.

How to play →
Open threes and open fours: the grammar of gomokuEvery gomoku game is a conversation in threats. Learn to name them and the right move usually becomes obvious.…
6 min
Gomoku openings: the first five movesThe opening is short but it decides whether you spend the game attacking or defending.…
5 min
Defending in gomoku without losing the initiativeBlocking is necessary, but pure blocking loses. The skill is choosing blocks that also build something.…
5 min
Forcing sequences: how gomoku games are actually wonAbove beginner level nobody wins by accident. Wins come from sequences of forcing moves that end in a threat that cannot be answer…
6 min
Beating the gomoku computerThe opponent here blocks threats and searches ahead. Here is what each level actually does and how to play against it.…
5 min
Six gomoku mistakes that lose gamesMost losses trace back to one of a handful of habits, and all of them are easy to break once named.…
5 min
Gomoku, Renju and the first-move problemFree-style gomoku is a proven win for Black. The rule variants that exist are all attempts to fix that.…
5 min
How to read a gomoku board quicklyStrong players are not calculating faster. They are scanning the board in a way that makes the important points obvious.…
5 min
Playing gomoku with another personTwo-player mode turns the board into a shared one. Here is how to make the games even, and how to teach someone in five minutes.…
4 min
Where gomoku comes fromA game played with go equipment for centuries, formalised in Japan, solved by computer, and still played competitively worldwide.…
5 min

Checkers

Compulsory captures, jump chains and kings, played properly.

How to play →
The compulsory capture rule and how to exploit itForcing your opponent's hand is the core of checkers tactics. Once you see it, the game changes completely.…
6 min
Kings, and how checkers endgames are wonA king is worth roughly two ordinary pieces. Getting the first one usually decides the game.…
6 min
Checkers openings: what to do with the first ten movesYou do not need opening books. Four ideas cover the whole opening and they follow from how the pieces move.…
5 min
Trapping: winning without taking piecesYou win checkers when your opponent cannot move, not only when they run out of pieces. That second condition is a whole strategy.…
5 min
Six checkers mistakes that cost gamesAlmost all of them come from forgetting that captures are compulsory in both directions.…
5 min
Playing the checkers computerThe opponent here searches ahead with a minimax and never misses a compulsory capture. Here is how to make it a useful training pa…
5 min
Draughts variants around the worldEnglish draughts is one of many. The differences in board size and capture rules change the game substantially.…
5 min
Playing checkers with another personTwo-player mode, teaching a beginner, and how to handle a skill gap without either player being bored.…
4 min
Where checkers comes fromA five-thousand-year lineage, a nineteenth-century tournament culture, and the game that broke a generation of computer scientists…
5 min
Getting better at checkersThe skill ladder is short and well defined. Here is what to learn, in what order, and how to know when to move on.…
5 min

2048

Slide, merge, and keep the big tile in the corner.

How to play →
The corner strategy, explained properlyEveryone says keep the big tile in the corner. Here is why it works and what the rule actually requires you to do.…
6 min
The snake pattern: how high scores are builtCorner strategy gets you to 2048. The snake gets you to 4096 and beyond, by making every tile part of one long chain.…
6 min
Five mistakes that end 2048 games earlyThe board usually dies for one of a small number of reasons, and four of them are entirely within your control.…
5 min
Going past 2048The first 2048 tile is a technique problem. The second one, and 4096, are management problems.…
5 min
How 2048 scoring worksYour score is determined entirely by which merges you make, which means it is almost completely predictable from your highest tile…
4 min
The maths behind 2048Powers of two, a fixed spawn probability, and a board that shrinks as you succeed. A short look at why the game is shaped the way …
5 min
Fast play versus careful play in 2048There is a real trade-off, and it changes as the board fills. Knowing when to switch modes is worth a whole tier of score.…
4 min
Playing 2048 on a phoneSwipe accuracy, one-handed play, and the settings that reduce mis-presses on a small screen.…
4 min
2048 variants worth knowing aboutThe original spawned hundreds of imitations. A few of them change the game in genuinely interesting ways.…
4 min
Getting consistently better at 2048Scores vary a lot game to game, which makes progress hard to see. Here is how to measure it and what to work on.…
4 min