Schach · Anleitungen

Rochade, En passant und Umwandlung, richtig erklärt

Three rules that confuse more new players than everything else combined — including the exact conditions people usually get wrong.

Diese Anleitung ist derzeit nur auf Englisch verfügbar.

Chess has three moves that break the normal pattern. Each exists for a reason, and each has a condition that trips people up. Here is the full picture.

Castling

Castling moves two pieces in a single turn. The king travels two squares toward a rook, and the rook hops over him to the square he passed. Kingside it is written O-O; queenside, where the king still moves two squares but the rook travels three, it is O-O-O.

It exists because the original rules left the king in the centre with no fast way to safety, which made games long and one-sided. Castling was added so that both sides could tuck the king away and connect the rooks quickly.

The four conditions

  1. Neither the king nor that particular rook has moved at any point in the game. Moving and moving back does not restore the right.
  2. All squares between the king and rook are empty.
  3. The king is not currently in check.
  4. The king does not pass through, or land on, a square attacked by an enemy piece.
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White cannot castle kingside here: the bishop on a6 attacks f1, which the king would pass through.

What people get wrong

The most common misconception is that the rook must also be safe. It does not. The rook may be attacked, and when castling queenside the rook may pass through an attacked square — b1 or b8 — perfectly legally. Only the king's squares matter.

The second is that you lose castling rights if the king is ever in check. You do not. You lose them only if the king actually moves.

En passant

French for 'in passing'. When a pawn uses its two-square opening jump and lands directly beside an enemy pawn, that enemy pawn may capture it as though it had only moved one square — moving diagonally to the square it skipped and removing it.

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Black has just played ...d7-d5. White's e5 pawn may capture on d6, removing the pawn from d5.

The two conditions people forget

  • It is only available on the very next move. Miss it once and the right is gone for good.
  • Only a pawn can do it, and only a pawn on the fifth rank (for White) or fourth rank (for Black) can be the capturer.

The rule exists because the two-square jump was a later addition. Without en passant, a pawn could use the jump to slip past a defending pawn that would otherwise have stopped it — which would have quietly broken every pawn structure in the game.

Promotion

A pawn reaching the eighth rank must immediately be replaced by a queen, rook, bishop or knight of its own colour. It is not optional and you cannot leave it as a pawn. The new piece appears on the promotion square and acts immediately, so a promoted knight can give check on the same move.

You are not limited by what has been captured. Two queens on the board at once is completely legal, as is three or nine.

Underpromotion

Choosing something other than a queen is called underpromotion, and there are exactly two situations where it makes sense. A knight, because a knight reaches squares a queen cannot, and a knight promotion with check can win the game outright. Or a rook, to avoid stalemate — if promoting to a queen would leave the enemy king with no legal move, a rook keeps the position alive.

The stalemate underpromotion

If the enemy king is on h8 and your pawn reaches g8, a queen may be stalemate while a rook is mate. Always check the king's available squares before choosing.

How the board here handles them

All three are built into the rules engine. Castling appears as a legal destination two squares away when the conditions are met, en passant shows as a capture on the empty square behind the passing pawn, and promotion opens a small dialog so you can pick the piece rather than being forced into a queen.

If a move you expect is not offered, one of the conditions above is failing. Most often it is the king passing through an attacked square when castling.

Zum Merken

  • Castling requires the king to be safe before, during and after — the rook does not.
  • En passant is available for one move only, and only to a pawn on the right rank.
  • Promotion is compulsory and unlimited; nine queens is legal.
  • Underpromote to a knight for a check, or to a rook to avoid stalemate.

Häufige Fragen

Can I castle out of check?

No. You can castle into a position where you were previously checked, as long as you are not in check at the moment you castle.

Can I castle if my rook is attacked?

Yes. Only the king's origin, path and destination must be free of attack.

Can I capture en passant a move later?

No. The right expires immediately after the opponent's next move.